MultiPlayer Sync Issue - v 1.25 production
ARGH. I spent half an hour burning a Zhanna Mist (with a Zhanna Mist) down to 11 cards. She played a retreat and BOOM. Game over. Extreme frustration. Then, to add insult to injury - the game isn't really "over" until I exit the game as instructed. The result? I get tagged with a DEFEAT and my rating gets smashed down again.... dammit, WTF?!? How does that make any sense?
I have no doubt that I had the upper hand... I had two Tidal Waves sitting in my hand, about to wipe his/her forces off the map, and a thirty plus cards left in my deck, plus a resurrection in my hand.
This is annoying, just about the only game I won tonight was when a Zaladar apparently got pissed off at how hard I was to kill, and ended the game despite the fact that I'd just cocked up my card play and he likely had the upper hand at least to a degree. On the other hand, I got tagged with multiple random defeats not of my own making.
Seriously, this game rocks, but the bugs are just fatal to the experience. What the hell is this multi-player sync issue anyway? I've never run into it before in any other online game.
How about a "report" button?
I was just playing a game, and boom, out of nowhere, I won, just as the knife was going into my character's back... very strange. I think it would be helpful if we could click a button and file a bug report, just as it happens, snapshot the screen, maybe automatically include a log of the game to that point, explain in a note why we think the ending, or the play that just happened, is a bug. Instead of having to reconstruct things after the fact and guess where the problem manifested, the developers could spot it immediately. Note: no multi-player sync issue reported, no timeout issue reported... just sudden "Victory".