hay lớp học kế toán tại bắc ninh bạn muốn học kế toán hà nội nơi học kế toán thực hành tại tphcm bạn muốn tham gia lớp hoc ke toan cho nguoi di lam hay lớp dao tao ke toan cho nguoi moi bat dau học kế toán cho người chưa biết ǵ
nhac tre 2015 || nhac remix viet nam hay nhat hien nay || lien khuc nhac tre || viet mix 2015 Liên Khúc Nhạc Trẻ Remix Hay Nhất 2015 || Nonstop 2015 Việt Mix Gái Xinh Nhất
The many worlds of Shadow Era A 2-D hero collection Some 3-D experiments with Puwen and Victor Puwen starts to move
More wallpaper (character limit exceeded on previous) logan with a different spiral jericho baduruu ter adun (better smoothing) nishaven
The wallpaper collection: small icons with bluish tint similar without the tint whole cards completely at random mostly upright cards medium-sized cards small cards... are they all there? Zaladar and friends darkclaw's world spiral darkclaw spiral zaladar getting better spirals
More card art experiments. Since dndfreak suggested 100 cards with no art, I thought I'd try a different approach to creating art, less art and more schematic in nature. Much less work, I can tell you. ;-) The first 50 cards. And the second 50. Updated with a more interesting background and other cleanups. Having made those changes, why not some wallpaper?
I've started playing around with massaging photographs into card art. Some examples: Death himself. And man on fire.
A slight change to how the deck builder displays and changes card quantities.
Recently, I have wondered which games were hopeless and which might offer easy clues for improving the AI. This takes a look at how long games last and how much damage the winner has taken. It may make more sense to look for improvements in games that last a moderate number of turns and where the winner has taken moderate damage.
A deck builder example. And a version filtering out unused cards.
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