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Narziss

Card Ideas (Continuously Updated)

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I'll keep this post to organize my card ideas:

ALLY CARDS:

Name: Demon Master
Cost: 6
Type: Shadow Ally
Stats: 1/5
Text: When Demon Master comes into play, put a Demon ally into play with stats 7/4. When Demon Master is killed, your opponent gains control of the Demon token.

Name: Loyal Paladin
Cost: 3
Type: Human Ally
Stats: 1/5
When your opponent attacks, if Loyal Paladin is in play, your opponent must target Loyal Paladin (if you control more than one Loyal Paladin, your opponent may choose which to attack).

Name: Guardian of Zhanna
Cost: 5
Type: Human Ally
Stats: 3/6
Text: When your opponent attacks, if Loyal Paladin is in play, your opponent must target Loyal Paladin (if you control more than one Guardian of Zhanna, your opponent may choose which to attack).

Name: Entangled Minion
Cost: 2
Type: Shadow Ally
Stats: 3/3
Text: Whenever Entangled Minion attacks, you lose one life.

Name: Revenge Vampire
Cost: 5
Type: Shadow Ally
Stats: 4/4
Text: Whenever Revenge Vampire attack, defending opponent deals their damage first; if Revenge Vampire survives, he deals damage and heals equal to the amount of damage dealt.

Name: Vampire Lord
Cost: 3
Type: Shadow Ally
Stats: 2/4
Text: When ever Vampire Lord deals damage, you may prevent damage from Vampire Lord equal to the amount of damage dealt until end of turn.

Name: Devouring Monster
Cost: 5
Type: Shadow Ally
Stats: 5/9
Text: Devouring Monster Does not refresh* at the beginning of your turn. Sacrifice an ally: refresh Devouring Monster.

Name: Twelve-legged Monster
Cost: 2
Type: Shadow Ally
Stats: 3/4
Text: When Twelve-legged Monster comes into play, sacrifice an ally you control or sacrifice Twelve-legged Monster.

Name: Wulven Infiltrator
Cost: 3
Type: Wulven Ally
Stats: 2/1
Text: This card cannot be attacked by an enemy ally.

Name: Wulven Alpha
Cost: 4
Type: Wulven Ally
Stats: 3/1
Text: This card cannot be attacked by an enemy ally and ambush: attacked opponent cannot defend.



ABILITY CARDS:

Name: Plow the Land
Cost: 2
Type: Human Ability
Text: Refresh all your resources.

Name: Martyrdom
Cost: 5
Type: Neutral Ability
Text: Sacrifice up to three allies; damage target opponent equal to the combined attack power of the sacrificed allies.

Name: Assassinate
Cost: 3
Type: Rogue Ability
Text: Destroy target enemy ally.

Name: Chain lightning.
Cost: 3
Type: Elemental Ability
Text: Deal 3 damage to target ally and 1 damage to all other enemy allies.

Name: Elemental Upheaval
Cost: 1
Type: Elemental Ability.
Text: As an additional cost to Elemental Upheaval, pay x; deal x damage to target opponent.

Name: Full Moon
Cost: 4
Type: Wulven Ability
Text: Search your deck for 2 Wulven allies and put them into your hand.

Name: Blood Moon
Cost: 3
Type: Wulven Ability
Text: All your Wulven allies gain +3 attack and lose 1 health.

Name: Shadow Moon
Cost: 6
Type: Wulven Ability (ongoing)
Text: Whenever you play a Wulven card, you may draw a card.

Name: Solar Eclipse
Cost: 2
Type: Wulven Ability
Text: Heal all your Wulven allies for up to 2 health.

Name: Lunar Eclipse
Cost: 1
Type: Wulven Ability
Text: All your Wulven allies gain Ambush until end of turn (opponent cannot defend this ally's attack).



*the text "refresh" refers to when an ally becomes un-exhausted (like they do at the beginning of your turn). On the other hand, "exhausted" refers to allies that have attacked.

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  1. Narziss's Avatar
    +ALLY CARDS:

    Name: Elemental Miner
    Cost: 1
    Type: Elemental Ally
    Stats: 0/4
    Text: 0: Add one resource point to your resource pool.

    Name: Ethereal Spirit
    Cost: 0
    Type: Shadow Ally
    Stats: 0/2

    Name: Graveyard Monster
    Cost: 4
    Type: Shadow Ally
    Stats: 0/5
    Text: Graveyard Monster gains +x attack, where "x" is the number of cards in your graveyard.



    +ABILITY CARDS:

    Name: Mind Control
    Cost: 6
    Type: Shadow Ability (ongoing)
    Text: Gain control of target enemy ally.

    Name: Barrage
    Cost: 5
    Type: Ranger Ability
    Text: Deal damage to each enemy ally equal to the attack power of your hero.

    Name: Balance
    Cost: 2
    Type: Neutral Ability
    Text: Destroy target ongoing ability.
  2. Narziss's Avatar
    New Class Idea:

    Hero: Kurt the Intellect
    Type: Human Hero - Mechanical
    Text: 0: Repair target Mechanical ally to full health.

    Name: Tinker
    Cost: 1
    Type: Mechanical Ability (ongoing)
    Text: Target Mechanical ally gains +2 attack.

    Name: Explosive Sabotage
    Cost: 3
    Type: Mechanical Ability (ongoing)
    Text: The next ally or ability your opponent plays is countered.

    Name: Massive Golem KR-218
    Cost: 5
    Type: Mechanical Ally
    Stats: 4/5
    Text: 5: Massive Golem KR-218 is immune to damage until end of turn.

    Name: Sidekick Hover Droid SK-344
    Cost: 2
    Type: Mechanical Ally
    Stats: 0/3
    Text: Mechanical allies and ability cards cost 1 less resource to play.

    Name: Barracks Engineer
    Cost: 2
    Type: Mechanical Ally
    Stats: 2/3
    Text: 1: Play a Weapon or Armor card from your hand without paying its resource cost.

    Name: Twin-barrel Gunner
    Cost: 3
    Type: Mechanical Ally
    Stats: 2/3
    Text: 1: Twin-barrel Gunner does damage equal to his attack to target opponent.

    Name: Golem Architect
    Cost: 2
    Type: Mechanical Ally
    Stats: 1/3
    Text: 3: Search your library for a card with the word Golem in the title, shuffle your library, and put it on top of your library.

    Name: Timed Explosive
    Cost: 3
    Type: Mechanical Ability (ongoing)
    Text: When Timed Explosive comes into play, choose a target. On your next turn, Timed Explosive is destroyed and deals 5 damage to that target.

    Name: Golem Miner
    Cost: 3
    Type: Mechanical Ally
    Stats: 1/4
    Text: 0: refresh up to two resources.

    Name: Pile of Gears and Springs
    Cost: 1
    Type: Mechanical Ability
    Text: Refresh up to 3 resources.
    Updated 08-07-2010 at 12:19 AM by Narziss
  3. Narziss's Avatar
    Name: Eternal Return
    Cost: 5
    Type: Neutral Ability
    Text: Shuffle the cards that are in your graveyard back into your deck.

    Name: New Beginning
    Cost: 8
    Type: Human Ability
    Text: All heroes are healed to full life.

    Name: Whirlwind Attack
    Cost: 6
    Type: Warrior Ability
    Text: Choose an ally; deal damage to all opponent allies equal to the attack power of the chosen ally.

    Name: Undead Returns
    Cost: 3
    Type: Shadow Ally
    Stats: 2/1
    Text: Whenever Undead Returns is killed in combat, return Undead Returns to your hand.

    Name: Last Stand
    Cost: 1
    Type: Neutral Ability
    Text: Sacrifice an ally to do damage to target opponent equal to the resource cost of that ally.
    Updated 08-07-2010 at 06:06 AM by Narziss
  4. Narziss's Avatar
    Name: Reap from the Land
    Cost: 3
    Type: Human Ability.
    Text: You may return up to two resource cards of your choice to your hand.

    Name: Animate the Earth
    Cost: 5
    Type: Elemental Ability
    Text: You may play a resource card as if it was in your hand without paying its resource cost.

    Name: Eruption
    Cost: 4
    Type: Elemental Ability
    Text: Each player must sacrifice 4 resources.

    Name: Teleportation
    Cost: 3
    Type: Neutral Ability
    Text: Remove up to any two allies from the game, and return them to play at the beginning of next turn.
    Updated 08-07-2010 at 06:23 AM by Narziss
  5. Loonybin's Avatar
    Wow, great ideas!
  6. Narziss's Avatar
    Thank you