kirkwb
Engulfing Flames
by
, 07-31-2010 at 06:55 PM (3707 Views)
My first blog will be about Engulfing flames. I'd really like to valuate the card but without having played the game that is a little difficult out of context, so I'll break down what we do know about the card and the game so far.
Cost: 4
"Target is set on fire and loses 1 health per turn"
From experience with other card games, the cost of 4 at first seems a little high. But breaking it down I think there is a little more to it than meets the eye. On with my understanding of the card:
1) This is an ability, you play it once and it adds an effect that the programing takes care of every turn. It is not Ongoing so it can not be destroyed by effects that target ongoing abilities.
2) "Target is set on fire": It doesn't define what it can target, whether it be Hero, Ally, an item, Armor, a weapon but in context it is causing health loss, so wihout being able to play the card and see what targets highlight, I'll assume it can only target Heroes and Allies. This gives you nice options while you would probably prefer to target your opponent's Hero, you can still use it to slowly take out an Ally if needed.
3) "Loses 1 health": This is not damage. It cannot be healed and it cannot be prevented unless the effect is removed. It also permanate, not just for the turn. I'm assuming the printed Health of a card is reduced every turn by the programing. You can only heal a card up to its maximum Health so the effect is much more powerful than damage. Also, if there are Allies that cannot be dealt damage or can prevent damage, this card gets around that.
4) "per turn": I get a turn and my opponent gets a turn, so with the information I have from the text this cause health loss on each of our turns. This is twice as good as just during my or my opponent's turn. There isn't mention of group games in the FAQ (There is a question about cross platform multiplayer, but the answer only deals with the cross-platform part of the question) but if there are, the power of this card goes up by one for each player in a group game.
Questions and concerns about the card.
1) It doesn't say what types of card it can target, but in context to the rest of the card, it's not a deal breaker and doesn't really need to be added. Also the programing will make it obvious what cards can be targeted. Although, it would help new players recognize the options right away without having to play the card to find out.
2) Kyle said in the forums there will be ways to clear effects on cards to get away from the need for this to be an Ongoing card. How these will work will is still unknown. I'd assume effects are represented by little animations. If a card removes 1 effect, you can choose the one you want to remove by highlighting it. That would be nice if you have a positive effect you want to keep and a negative one you want to remove. If it sweeps all effects on a card, I guess you don't get to choose.
3) I don't know when during the turn the health is lost. At the beginning? at the end? I'll find out during game play, but by then it may be too late if I only have 1 health left. Am I going to die at the end of his turn or the beginning of mine?
4) Is it really each turn? I don't know, Bad Wolf didn't say either, but now it does
So what do you think? Will this card find a spot in your deck?
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