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    The token sale has begun! Read more at http://shadowtoken.io

  • New Cards in v3.52

    Hi all!

    These are the finalised versions of the 13 new Campaign Cards in v3.52. (A few are different to when they were originally revealed thanks to playtesting feedback from players on the Test Server.)


    HUMAN ALLIES



    Layarian Knight - 2cc Human Ally - 2sword/3HP
    All combat damage to Layarian Knight from allies is reduced by 1.
    All ability damage to Layarian Knight is increased by 1.




    Layarian Sentinel - 3cc Human Ally - 3sword/4HP
    Defender (When this ally is attacked, the attacker takes combat damage first.)
    Layarian Sentinel does -2 combat damage while attacking.




    Kion the Magnificent - 7cc Human Ally - 4sword/8HP - Unique
    Steadfast.
    Opposing heroes and allies lose stealth and hidden on the turn Kion enters play.
    All damage to friendly allies is reduced by 1.



    SHADOW ALLIES



    Phaedon Barbarian - 4cc Shadow Ally - 3sword/4HP
    When your hero kills an ally in combat while you control a weapon with sword or claw attack, Phaedon Barbarian is readied.




    Phaedon Commander - 5cc Shadow Ally - 5sword/4HP
    When Phaedon Commander is summoned, target other friendly Shadow ally has all negative effects removed, takes 1 damage and gains +1 base attack.




    Vull the Insatiable - 7cc Shadow Ally - 4sword/8HP - Unique
    Steadfast.
    Opposing heroes and allies lose stealth and hidden on the turn Vull enters play.
    When an opposing ally is killed, all friendly allies gain +1 base attack.



    NEUTRAL ALLIES



    Darklight Timelord - 6cc Neutral Ally (Aldmor) - 2claw/6HP
    Haste.
    2SE: Target card in a graveyard is placed on top of its owner's resource pile: the bottom card of that resource pile is placed in your hand.




    Winged Redeemer - 5cc Neutral Ally - 2claw/7HP
    When Winged Redeemer is summoned, target enemy support ability is exiled (removed from the game).
    When Winged Redeemer enters play, draw a card if your hand is empty.




    Resolute Hornbeam - 5cc Neutral Ally - 3claw/6HP
    Steadfast (this ally can't leave play unless it is killed).
    At the end of each of your turns, draw a card if your hand is empty.




    Dark Riding Hood - 4cc Neutral Ally - 2sword/4HP - Wulven - Unique
    Other Wulven and Wild allies have +1 attack.
    When Dark Riding Hood deals combat damage, draw a card from each opposing player's deck.



    NEUTRAL ITEMS/ABILITIES



    Poisoned Well - 1cc Neutral Artifact
    At the start of your turn, take 1 poison damage for each item you control and Poisoned Well is destroyed.
    2: Target player takes control of Poisoned Well and takes 1 poison damage.




    Higher Ground - 2cc Neutral Support Ability - Duration 3.
    Friendly allies with defender have +1 attack.
    2: Target opposing ally attacks target friendly ally if able.




    By The Sword - 2cc Neutral Support Ability - Duration 3.
    Friendly allies with sword attack gain +1 base attack and +1 health at the end of the turn they were summoned.



    Once you are on v3.52 (releasing this week), you will be able to find them in the Campaign Booster packs and buy them from the in-game Merchant as others sell them.

    As well as being usable in multiplayer, these cards will soon start appearing in Single-Player Campaign missions, where more will be revealed of their origins and how they fit into the Shadow Era lore.


    Special Note: If you are in need of Shadow Crystals (or just wish to spend some money to support this game's ongoing development), the current Dark Riding Hood promotion is really worth a look (2700 SC, DRH playmat and sleeve and 2 pick-a-card).




    Thanks for reading. I hope you enjoy playing with these. Let us know your thoughts below.


    This article was originally published in forum thread: New Campaign Cards in v3.52 started by Gondorian
    View original post
    Comments 5 Comments
    1. Gondorian's Avatar
      Gondorian -
      This post is reserved for answering any questions.
    1. tman507's Avatar
      tman507 -
      Just for clarification: how much will Sentinel hit for when defending? Is it still 3, or does the -2 combat damage apply then as well? Guess I'm just slightly confused by the old wording on defender saying that the defending ally "attacks first"; new wording is better, but just to make sure exactly how he works now.
    1. Gondorian's Avatar
      Gondorian -
      Quote Originally Posted by tman507 View Post
      Just for clarification: how much will Sentinel hit for when defending? Is it still 3, or does the -2 combat damage apply then as well? Guess I'm just slightly confused by the old wording on defender saying that the defending ally "attacks first"; new wording is better, but just to make sure exactly how he works now.
      The old "helper" definition of defender was not well-worded. The person being attacked is always defending and not attacking, whether they have defender or not. The -2 therefore only applies when you attack with Layarian Sentinel and not when someone attacks him.
    1. tman507's Avatar
      tman507 -
      ^ That's what I figured, just wanted to make sure.
    1. MegasAlexandros's Avatar
      MegasAlexandros -
      Can we have plz phaeton commander be a ravager ? He already looks like one .Love the new cards!!
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