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    • Lost Lands Part 2 Hunter Class Spoilers



      Greetings, players of Shadow Era. It's Gondorian here, Shadow Era TCG Head Designer, and I'm back to continue our new spoiler series for Lost Lands part 2, which will be focusing on each of our seven classes in turn. Last time, we had a look at Warriors (click here if you missed it). This time, it's the Hunters that have become the hunted and we have seven of their upcoming cards in our sights.

      Without further ado, let's take a look:


      Rain of Arrows - 2cc Hunter Ability - If no friendly allies have attacked this turn, all opposing allies take X damage, where X is the number of Hunter allies you control. Exhaust all friendly allies.

      Krugal Lookout - 2cc Hunter Ally - Krugal - 1bow/4HP - 0: Exhaust Krugal Lookout: Target opposing ally takes 1 + X damage, where X is the number of cards drawn by that ally's controller this turn.

      Krugal Trapper - 2cc Hunter Ally - Krugal - 2bow/2HP - When Krugal Trapper is summoned, you may seek a trap or Hunter artifact with cost 4 or less.

      Hunting Party - 2cc Hunter Ability - If an opposing ally has been killed this turn, draw a card for each Hunter ally you control, to a maximum of 3.

      Sneerkrug - 3cc Hunter Ally - Krugal - Unique - 2bow/4HP - Defender. Other friendly allies with Bow attack can't be attacked while Sneerkrug is undamaged.

      Camouflaged Foe - 3cc Hunter Trap - Play face down. The next time an opposing ally is summoned, Camouflaged Foe becomes a readied Krugal ally with 3 bow base attack, 3 health and ambush, and it attacks the opposing ally if able.

      Krugal Butcher - 5cc Hunter Ally - Krugal - 5bow/4HP - When Krugal Butcher is summoned, target poisoned or disabled ally is killed.


      There's no prizes for guessing we're trying to push the idea of Hunter allies operating in a group - all seven of these cards either expand the pool of Hunter allies or has explicit interaction with them. Beyond that, we've added cards that represent them working swiftly together as they hit the board, without resorting to haste - both Rain of Arrows and Hunting Party both show how an ally can be relevant even if it couldn't attack that turn. In a game where often players are looking for some immediate impact with their allies, we think these will be a great addition to the pool.

      Speaking of allies, the eagle-eyed amongst you will have noticed that all these new allies share a brand new alignment: Krugal. In terms of flavor, this race of bow-and-arrow specialists comes from a Shadow World, but their primal nature lends them well to being commanded by any Hunter hero. In terms of gameplay, since each of them is a Hunter ally with Bow attack, we have elected to key off those criteria rather than Krugal itself for now, which allows us to interact with Hunter allies from previous sets as well.

      On a related note, I'd like to confirm at this point that Skervox will be rejigged once Lost Lands Part 2 is released - his ability as a whole becomes grossly undercosted once these new allies are accessible to him. He will probably just lose the Hunter ally discount, but we want to take the time available before Part 2 is released to analyse him further before making a change to him.

      Returning back to these new cards now, I'd like to highlight our new trap, Camouflaged Foe, which brings our total number of 3-cost traps up to four (to match our 2-cost traps) and introduces a new style of ally play for Hunters where you can drop these to lie in wait for the opponent to play their own ally (as opposed to play to the board in the normal way where they might be dealt with more easily) and benefit from them attacking as soon as they are triggered. I'm really looking forward to seeing what players come up with to take advantage of this.

      Before I go, I'd like to refer to a discussion that happened on Telegram the other day, where someone mentioned that Change of Plans would become even less relevant if mulligans become standard. Krugal Lookout says "Ugruk!" (which means "Hi").

      As with last time, I'd like to close by thanking you for your patience since Lost Lands Part 1 was released, and emphasise that we are revealing cards from Lost Lands Part 2 now without artwork to offer everyone a better opportunity to get involved with shaping their final form. Your feedback on how you think they will impact the game (whether that be their power level or fun factor or something else) and any ideas you have for their artwork are most welcome.

      Thanks for reading and I'll see you next time, where we will be casting our eyes over forthcoming additions to the Mage class.


      This article was originally published in forum thread: Lost Lands Part 2 Hunter Class Spoilers started by Gondorian
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      Comments 58 Comments
      1. magorules's Avatar
        magorules -
        Quote Originally Posted by Gondorian View Post
        Sneerkrug - 3cc Hunter Ally - Krugal - Unique - 2bow/4HP - Defender. Other friendly allies with Bow attack can't be attacked while Sneerkrug is undamaged.
        I think the design of this card is terrible. So first was attacking, then was defender to prevent from attacking, then wulven predator and ythan to prevent from defender, then this to prevent from predator and ythan ... Is there any limit of iterations? Won't there be a card soon with text "allies cant prevent other allies from attacking allies protected by protector" ??? I just don't think we need this.

        On the plus side, I loooooove camouflaged foe, best design ever.
      1. Gondorian's Avatar
        Gondorian -
        Quote Originally Posted by magorules View Post
        I think the design of this card is terrible. So first was attacking, then was defender to prevent from attacking, then wulven predator and ythan to prevent from defender, then this to prevent from predator and ythan
        I think you've confused defender (does combat damage to attacker first when defending) with stealth (can't be attacked).

        But as with Valiant Defender and Eleanor, this is not stealth. As you say, there are explicit counters for stealth, but this is not stealth and that's deliberate. Sneerkrug is so loud and obnoxious that he demands attention while unwounded, so his other gang members can't be attacked until then.
      1. mindy's Avatar
        mindy -
        i dont think rain of arrows can work if you have one ally that is exhausted because it says you have to exhaust all your allies after using it. so you can not summon an ally and then play rain of arrows to get immediate effect that counts that ally in damage calculation. so it is not as strong like some players think.
      1. magorules's Avatar
        magorules -
        Quote Originally Posted by Gondorian View Post
        I think you've confused defender (does combat damage to attacker first when defending) with stealth (can't be attacked)..
        Ouch! I mistaken defender with protector, I'm sorry!

        So, it has defender and something similar to protector.

        I love this game, but I am a bit worried about the redundacy of effects. Freeze and Disabled are basically the same, but there is also Sword Thief, Medusil and Rosecult with effects that are a fraction of the original ones. Poison and Burning are exactly the same too, now we have stealth opposed to princess of ellos, valiant defender and now Sneerkug ...

        I see too may things too similar between them, and imho as new cards are created this redundancy should be fading, not increasing.

        Would it be so different to make Sneerkrug give stealth to friendly allies with bow attack? You could balance it in other ways if you want it to keep the same power level, but it would be simpler and more readable. Do you need it stop having its effect when damaged? Why not when killed, thus removing the "while not damaged" instance?

        I see it too complex for too little reason.
      1. Demnchi's Avatar
        Demnchi -
        Quote Originally Posted by magorules View Post
        Ouch! I mistaken defender with protector, I'm sorry!

        So, it has defender and something similar to protector.

        I love this game, but I am a bit worried about the redundacy of effects. Freeze and Disabled are basically the same, but there is also Sword Thief, Medusil and Rosecult with effects that are a fraction of the original ones. Poison and Burning are exactly the same too, now we have stealth opposed to princess of ellos, valiant defender and now Sneerkug ...

        I see too may things too similar between them, and imho as new cards are created this redundancy should be fading, not increasing.
        Having these different versions of similar effects can be a good thing also. Disable and Frozen may do the same thing, but they aren't considered the same thing to every card. Like Alignments they create the ability to have cards that interact with them. Shatter Ice and Krugal Butcher being great examples. Krugal Butcher can't kill a Frozen ally, but Shatter Ice can. Shatter Ice can't kill a disabled ally, but Krugal Butcher can. Changing which cards these effects can be used on is a great tool and also much more flavorful in my opinion.
      1. Ballyworld -
        Master trap setter into krugal trapper might be a good synergi. Would allow for two allies and a trap on board at t2. Give hunters a more aggro feel to them.


        Sent from my iPhone using Tapatalk

        Whoops just looked up trapsetter. Thought his ability was cost 0. No synergi there until t4.
      1. magorules's Avatar
        magorules -
        Quote Originally Posted by Demnchi View Post
        Krugal Butcher can't kill a Frozen ally, but Shatter Ice can. Shatter Ice can't kill a disabled ally, but Krugal Butcher can. Changing which cards these effects can be used on is a great tool and also much more flavorful in my opinion.
        It's still basically the same. Krugal Butcher can only kill poisoned or disabled allies, it's a hunter ally ... And hunters can only poison or disable allies, not freezing or burning them.

        With mages there is a bit more of space (they can burn, disable, poison, freeze ...) But more or less, they usually freeze and not much more.

        In any case, I see the worst offender in Sneerkrug; make him give stealth as long as he's on the battlefield, and it will be basically the same with less than half the rules text.
      1. Gondorian's Avatar
        Gondorian -
        Quote Originally Posted by mindy View Post
        i dont think rain of arrows can work if you have one ally that is exhausted because it says you have to exhaust all your allies after using it. so you can not summon an ally and then play rain of arrows to get immediate effect that counts that ally in damage calculation. so it is not as strong like some players think.
        They don't have to be unexhausted. They just can't have attacked. If it said: "Exhaust all friendly allies: ..." or it was worded like Assassination then being unexhausted would be a requirement. The whole idea of this card was to be able to drop allies and use this card to get something from them even without haste, as mentioned in the article. Beyond that, you can use it later if attacking is less preferable to ability damage.
      1. mindy's Avatar
        mindy -
        if thats the case then maybe this card will be too strong but i look forward to trying it out. and i like that krugal lookout has a great synergy with change of plans so you cna benefit much from enemy that have full ahnds. now i just hope there will be more synergy with change of plans in the future. maybe an expensive ally that has reduced cost for each card you have drawn this turn. that way you can gamble with change of plans and hope you draw the expensive ally.
      1. Kross's Avatar
        Kross -
        I was hoping for some Gwen specific cards, but some of these cards seem really fun.

        I cant wait to see Xander Spitfire's Trap Victor 2.0
      1. Tria's Avatar
        Tria -
        Well.. maybe I can finally use that foil Change of Plans I have lying around.

        Time to dust off Hunting Party Baduruu... too bad wendith, spotter, and drangis were all sword allies, but oh well.

        idk if Rain of Arrows will be worth putting in. We will see.

        Krugal butcher might have interesting combinations with venomflame/cobra. Makes skervox going first even more tempo heavy though, early aggro, T5 5atk heavy and kill target ally with ability control.
      1. Steedious's Avatar
        Steedious -
        I'm guessing that LL2 won't be part of the 3.16 update considering the 20 day gap between this update and the last. Since 3.16 is scheduled to release by the end of October and there are still 5 more classes to spoil. Well at least I can still look forward to Campaigns soon.
      1. Xander Spitfire's Avatar
        Xander Spitfire -
        Quote Originally Posted by Kross View Post
        I was hoping for some Gwen specific cards, but some of these cards seem really fun.

        I cant wait to see Xander Spitfire's Trap Victor 2.0
        Oh yeah!! Camouflage Foe looks too good to be true. In my old Trap Victor i could recursed double digit death trap with just his ability and Lily. Now I could use retreat/rlt on Foe as well? Will Foe be exhausted on my turn after the initial trigger?

        Krugal Trapper maybe the real star here imo, being able to seek the appropriate trap when needed will make the archetype more resilient.
      1. Megatog201's Avatar
        Megatog201 -
        Pretty sure Cammo is too OP (There I said it)
        Turn 2 dude then camel toe turn 3 allows for a very strong board position. They play a dude only to get it hit for 3. Then you untap and kill it with the Pudew and smack the 2/3 guy around they played on their second turn. You have complete board position at that point and have 3 points of ambush damage plus another 2/3 body ready...
        Turn 1 trap master turn 2 Camel toe means they are hopelessly locked out the game if in an ally based deck. Add in BB as the man means you can kill a 6 health ally turn 3... That's not exactly fun games.
        Make it a 1/4 that poisons for the fun of the game.
      1. Storknest's Avatar
        Storknest -
        Krugal Trapper - will it change with the other Seek card changes? Why search for a card costing 4 or less? No Hunter Traps or Artifacts cost 4, highest is 3.
      1. Demnchi's Avatar
        Demnchi -
        Quote Originally Posted by Storknest View Post
        Krugal Trapper - Why search for a card costing 4 or less? No Hunter Traps or Artifacts cost 4, highest is 3.
        Because there could always be new Hunter artifacts in the future that it could potentially seek, possibly in part 3 for all we know.

        Anyways, I missed that it could nab artifacts. Krugal Trapper could also present an avenue for Anmor's Elixir or maybe even Tracking Gear to be more usable.
      1. ShrapnelFox's Avatar
        ShrapnelFox -
        Quote Originally Posted by Storknest View Post
        Krugal Trapper - will it change with the other Seek card changes? Why search for a card costing 4 or less? No Hunter Traps or Artifacts cost 4, highest is 3.
        Krugal Trapper does not align to the currently imposed 2 SE to seek a card cost.

        To be slightly more balanced Krugal trapper needs to have the text: Krugal Trapper - 2cc Hunter Ally - Krugal - 2bow/2HP - When Krugal Trapper is summoned, you may seek a trap or Hunter artifact with cost 4 or less and your hero loses 2 SE.

        Of course this negative can be mitigated by emptying your SE in advance.

        If it's fine to make a 2 CC ally 2/2 get a FREE "seek".
        Why is General of Unaxio a 6 CC ally, not have stats 6/6 with a FREE "seek"?

        The answer is balance.
      1. Gondorian's Avatar
        Gondorian -
        Quote Originally Posted by ShrapnelFox View Post
        Krugal Trapper does not align to the currently imposed 2 SE to seek a card cost.

        To be slightly more balanced Krugal trapper needs to have the text: Krugal Trapper - 2cc Hunter Ally - Krugal - 2bow/2HP - When Krugal Trapper is summoned, you may seek a trap or Hunter artifact with cost 4 or less and your hero loses 2 SE.

        Of course this negative can be mitigated by emptying your SE in advance.

        If it's fine to make a 2 CC ally 2/2 get a FREE "seek".
        Why is General of Unaxio a 6 CC ally, not have stats 6/6 with a FREE "seek"?

        The answer is balance.
        2SE is meant to be the default cost for activated seek. Activated seek can be used every turn. I'm fairly sure I mentioned this in the 3.16 balance changes.
      1. ShrapnelFox's Avatar
        ShrapnelFox -
        Quote Originally Posted by Gondorian View Post
        2SE is meant to be the default cost for activated seek. Activated seek can be used every turn. I'm fairly sure I mentioned this in the 3.16 balance changes.
        That makes sense, but still doesn't explain the comparison to General of Unaxio.

        Quote Originally Posted by ShrapnelFox View Post
        If it's fine to make a 2 CC ally 2/2 get a FREE "seek".
        Why is General of Unaxio a 6 CC ally, not have stats 6/6 with a FREE "seek"?

        The answer is balance.
        The 2 and 3 cost allies are becoming ever stronger and clearly have a greater value to cost then their 5 and 6 cost counter parts.

        3 cost: Spirit Warden - 2 attack and 5 health (Ongoing: ability to exile allies from grave)
        6 cost: General of Unaxio - 2 attack and 7 health (Once off on summon: seek an attachment that can't be placed on a hero)


        ...just an observation
      1. akratch's Avatar
        akratch -
        Camouflaged foe seems like a little much...


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