Greetings, players of Shadow Era. It's Gondorian here, Shadow Era TCG Head Designer, and I'm back to continue our new spoiler series for Lost Lands part 2, which will be focusing on each of our seven classes in turn. Last time, we had a look at Warriors (click here if you missed it
). This time, it's the Hunters that have become the hunted and we have seven of their upcoming cards in our sights.
Without further ado, let's take a look:
Rain of Arrows
- 2cc Hunter Ability - If no friendly allies have attacked this turn, all opposing allies take X damage, where X is the number of Hunter allies you control. Exhaust all friendly allies.
- 2cc Hunter Ally - Krugal - 1bow/4HP - 0: Exhaust Krugal Lookout: Target opposing ally takes 1 + X damage, where X is the number of cards drawn by that ally's controller this turn.
- 2cc Hunter Ally - Krugal - 2bow/2HP - When Krugal Trapper is summoned, you may seek a trap or Hunter artifact with cost 4 or less.
- 2cc Hunter Ability - If an opposing ally has been killed this turn, draw a card for each Hunter ally you control, to a maximum of 3.
- 3cc Hunter Ally - Krugal - Unique - 2bow/4HP - Defender. Other friendly allies with Bow attack can't be attacked while Sneerkrug is undamaged.
- 3cc Hunter Trap - Play face down. The next time an opposing ally is summoned, Camouflaged Foe becomes a readied Krugal ally with 3 bow base attack, 3 health and ambush, and it attacks the opposing ally if able.
- 5cc Hunter Ally - Krugal - 5bow/4HP - When Krugal Butcher is summoned, target poisoned or disabled ally is killed.
There's no prizes for guessing we're trying to push the idea of Hunter allies operating in a group - all seven of these cards either expand the pool of Hunter allies or has explicit interaction with them. Beyond that, we've added cards that represent them working swiftly together as they hit the board, without resorting to haste - both Rain of Arrows and Hunting Party both show how an ally can be relevant even if it couldn't attack that turn. In a game where often players are looking for some immediate impact with their allies, we think these will be a great addition to the pool.
Speaking of allies, the eagle-eyed amongst you will have noticed that all these new allies share a brand new alignment: Krugal. In terms of flavor, this race of bow-and-arrow specialists comes from a Shadow World, but their primal nature lends them well to being commanded by any Hunter hero. In terms of gameplay, since each of them is a Hunter ally with Bow attack, we have elected to key off those criteria rather than Krugal itself for now, which allows us to interact with Hunter allies from previous sets as well.
On a related note, I'd like to confirm at this point that Skervox
will be rejigged once Lost Lands Part 2 is released - his ability as a whole becomes grossly undercosted once these new allies are accessible to him. He will probably just lose the Hunter ally discount, but we want to take the time available before Part 2 is released to analyse him further before making a change to him.
Returning back to these new cards now, I'd like to highlight our new trap, Camouflaged Foe, which brings our total number of 3-cost traps up to four (to match our 2-cost traps) and introduces a new style of ally play for Hunters where you can drop these to lie in wait for the opponent to play their own ally (as opposed to play to the board in the normal way where they might be dealt with more easily) and benefit from them attacking as soon as they are triggered. I'm really looking forward to seeing what players come up with to take advantage of this.
Before I go, I'd like to refer to a discussion that happened on Telegram the other day, where someone mentioned that Change of Plans
would become even less relevant if mulligans become standard. Krugal Lookout says "Ugruk!" (which means "Hi").
As with last time, I'd like to close by thanking you for your patience since Lost Lands Part 1 was released, and emphasise that we are revealing cards from Lost Lands Part 2 now without artwork to offer everyone a better opportunity to get involved with shaping their final form. Your feedback on how you think they will impact the game (whether that be their power level or fun factor or something else) and any ideas you have for their artwork are most welcome.
Thanks for reading and I'll see you next time, where we will be casting our eyes over forthcoming additions to the Mage class.