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    • Lost Lands Part 2 Hunter Class Spoilers



      Greetings, players of Shadow Era. It's Gondorian here, Shadow Era TCG Head Designer, and I'm back to continue our new spoiler series for Lost Lands part 2, which will be focusing on each of our seven classes in turn. Last time, we had a look at Warriors (click here if you missed it). This time, it's the Hunters that have become the hunted and we have seven of their upcoming cards in our sights.

      Without further ado, let's take a look:


      Rain of Arrows - 2cc Hunter Ability - If no friendly allies have attacked this turn, all opposing allies take X damage, where X is the number of Hunter allies you control. Exhaust all friendly allies.

      Krugal Lookout - 2cc Hunter Ally - Krugal - 1bow/4HP - 0: Exhaust Krugal Lookout: Target opposing ally takes 1 + X damage, where X is the number of cards drawn by that ally's controller this turn.

      Krugal Trapper - 2cc Hunter Ally - Krugal - 2bow/2HP - When Krugal Trapper is summoned, you may seek a trap or Hunter artifact with cost 4 or less.

      Hunting Party - 2cc Hunter Ability - If an opposing ally has been killed this turn, draw a card for each Hunter ally you control, to a maximum of 3.

      Sneerkrug - 3cc Hunter Ally - Krugal - Unique - 2bow/4HP - Defender. Other friendly allies with Bow attack can't be attacked while Sneerkrug is undamaged.

      Camouflaged Foe - 3cc Hunter Trap - Play face down. The next time an opposing ally is summoned, Camouflaged Foe becomes a readied Krugal ally with 3 bow base attack, 3 health and ambush, and it attacks the opposing ally if able.

      Krugal Butcher - 5cc Hunter Ally - Krugal - 5bow/4HP - When Krugal Butcher is summoned, target poisoned or disabled ally is killed.


      There's no prizes for guessing we're trying to push the idea of Hunter allies operating in a group - all seven of these cards either expand the pool of Hunter allies or has explicit interaction with them. Beyond that, we've added cards that represent them working swiftly together as they hit the board, without resorting to haste - both Rain of Arrows and Hunting Party both show how an ally can be relevant even if it couldn't attack that turn. In a game where often players are looking for some immediate impact with their allies, we think these will be a great addition to the pool.

      Speaking of allies, the eagle-eyed amongst you will have noticed that all these new allies share a brand new alignment: Krugal. In terms of flavor, this race of bow-and-arrow specialists comes from a Shadow World, but their primal nature lends them well to being commanded by any Hunter hero. In terms of gameplay, since each of them is a Hunter ally with Bow attack, we have elected to key off those criteria rather than Krugal itself for now, which allows us to interact with Hunter allies from previous sets as well.

      On a related note, I'd like to confirm at this point that Skervox will be rejigged once Lost Lands Part 2 is released - his ability as a whole becomes grossly undercosted once these new allies are accessible to him. He will probably just lose the Hunter ally discount, but we want to take the time available before Part 2 is released to analyse him further before making a change to him.

      Returning back to these new cards now, I'd like to highlight our new trap, Camouflaged Foe, which brings our total number of 3-cost traps up to four (to match our 2-cost traps) and introduces a new style of ally play for Hunters where you can drop these to lie in wait for the opponent to play their own ally (as opposed to play to the board in the normal way where they might be dealt with more easily) and benefit from them attacking as soon as they are triggered. I'm really looking forward to seeing what players come up with to take advantage of this.

      Before I go, I'd like to refer to a discussion that happened on Telegram the other day, where someone mentioned that Change of Plans would become even less relevant if mulligans become standard. Krugal Lookout says "Ugruk!" (which means "Hi").

      As with last time, I'd like to close by thanking you for your patience since Lost Lands Part 1 was released, and emphasise that we are revealing cards from Lost Lands Part 2 now without artwork to offer everyone a better opportunity to get involved with shaping their final form. Your feedback on how you think they will impact the game (whether that be their power level or fun factor or something else) and any ideas you have for their artwork are most welcome.

      Thanks for reading and I'll see you next time, where we will be casting our eyes over forthcoming additions to the Mage class.


      This article was originally published in forum thread: Lost Lands Part 2 Hunter Class Spoilers started by Gondorian
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      Comments 58 Comments
      1. BT InzektrHornet's Avatar
        BT InzektrHornet -
        Quote Originally Posted by akratch View Post
        Camouflaged foe seems like a little much...


        Sent from my iPhone using Tapatalk


        I agree. It should cost 2
      1. akratch's Avatar
        akratch -
        Quote Originally Posted by BT InzektrHornet View Post
        I agree. It should cost 2
        Perhaps I was not clear, I feel like it is overpowered for the effect it has at three cost.


        Sent from my iPhone using Tapatalk
      1. BT InzektrHornet's Avatar
        BT InzektrHornet -
        Quote Originally Posted by akratch View Post
        Perhaps I was not clear, I feel like it is overpowered for the effect it has at three cost.


        Sent from my iPhone using Tapatalk
        Oh, yeah, I misunderstood. I disagree though. I mean, it could be, I haven't played with it, but to me it just seems like a slightly higher powered, slightly higher costed poison arrow.
      1. jpm's Avatar
        jpm -
        I would have to disagree with both of you guys. For example lets take death trap into account. A trap that sees very little play. It's up side is it 100% of the time kills the ally vs killing only when they have 3 health or less (so basically only 2cc allies) but has the up side of a small body. With it only having 3 health it isn't like a scary board presence
      1. BT InzektrHornet's Avatar
        BT InzektrHornet -
        Quote Originally Posted by jpm View Post
        I would have to disagree with both of you guys. For example lets take death trap into account. A trap that sees very little play. It's up side is it 100% of the time kills the ally vs killing only when they have 3 health or less (so basically only 2cc allies) but has the up side of a small body. With it only having 3 health it isn't like a scary board presence
        I would rather have a body that can help kill every turn than a one off. Especially in a Victor deck. A death trap can't attack a hero.
      1. Megatog201's Avatar
        Megatog201 -
        ^ and Cammo can basically kill a 6 HP ally from a clear board state. When the let's say 2/5 ally is played Cammo activates and hits it. Then next turn you smash it again.
        That's only if they can't kill it, but since 3 ambush damage is so strong... I'd rather have Cammo than death trap... Camo can kill the player where death cannot.
      1. Kross's Avatar
        Kross -
        Quote Originally Posted by Gondorian View Post
        Camouflaged Foe - 3cc Hunter Trap - Play face down. The next time an opposing ally is summoned, Camouflaged Foe becomes a readied Krugal ally with 3 bow base attack, 3 health and ambush, and it attacks the opposing ally if able.
        Can this be changed to "The next time an opposing ally is put into play"?? Not too many cards in the game that trigger from that, currently.

        Also, does anyone remember why Wendith was changed to have sword attack, rather than bow?
      1. BP Holy Punisher's Avatar
        BP Holy Punisher -
        Quote Originally Posted by Kross View Post
        Also, does anyone remember why Wendith was changed to have sword attack, rather than bow?
        I think they said it changed by accident during printing (probably because no other ally had bow attack before). So it changed for the digital version for consistency (physical cards "screw up" the digital as usual :P)
      1. Ballyworld -
        It's my recollection that jasmine once had the bow icon too. Perhaps even jade when first introduced.


        Sent from my iPhone using Tapatalk
      1. Gondorian's Avatar
        Gondorian -
        It's time to reveal all the artwork for these Hunter cards:













      1. ArcaneGod's Avatar
        ArcaneGod -
        Nice artworks!
      1. Vexmaw's Avatar
        Vexmaw -
        Krugal Butcher is the most brutal artwork yet!! I love it!
      1. Shadow Mann's Avatar
        Shadow Mann -
        Krugal Trapper can seek on summon...amazing ability for a 2cc ally!
      1. Veles's Avatar
        Veles -
        I think these are some of my favourite art pieces so far for new cards. Artist has done a great job!
      1. dejvo's Avatar
        dejvo -
        rain of arrows is great art. it would be great mat
      1. Asherdoom's Avatar
        Asherdoom -
        Rain of Arrows - 2cc Hunter Ability - If no friendly allies have attacked this turn, all opposing allies take X damage, where X is the number of Hunter allies you control. Exhaust all friendly allies.
        considering this ability is trash in current meta due to a simple fact: allies won't last a single turn in the board due to removal/op allies/aoe spells isn't better something like this?

        Rain of Arrows: all enemy allies take damage equal to the amount of allies you control which have bow attack.

        subtle but simpler

        Sneerkrug - 3cc Hunter Ally - Krugal - Unique - 2bow/4HP - Defender. Other friendly allies with Bow attack can't be attacked while Sneerkrug is undamaged.
        a little overpowered for 3 cc... make it 4 cc is a little more balanced
      1. tman507's Avatar
        tman507 -
        Quote Originally Posted by Asherdoom View Post
        a little overpowered for 3 cc... make it 4 cc is a little more balanced
        Not really. All you need do is toss a Death Mage or Krygon at it, then boom, other Bow attack allies can be attacked. Plus, they can still be hit with ability damage.
      1. Kolodi's Avatar
        Kolodi -
        Camouflaged Foe should be 4/2 IMO, to be able to kill masked bandit or other 2cc 4hp ally
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