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    • Lost Lands Part 2 Warrior Class Spoilers



      Greetings, players of Shadow Era. It's Gondorian here, Shadow Era TCG Head Designer, and I'm very pleased to welcome you to a new spoiler series for Lost Lands part 2, which will be focusing on each of our seven classes in turn, starting with seven new cards for Warriors.

      I would love to write more of an introduction, but I know you'll want to just skip to the spoilers, so I'll just list them right here in text form and then conduct the rest of the article afterwards.


      War Cry - 2cc Warrior Support Ability - Duration 3. When your hero deals combat damage on your turn, draw a card.

      Battle Charge - 2cc Warrior Support Ability - Duration 3. 0: Your hero takes 1 damage, and your weapons have +2 attack while in combat with allies until the end of the turn.

      Flurry of Blows - 2cc Warrior Ability - Up to 3 different target allies take 1 damage (or 2 damage if you control a weapon or armor).

      Braxnorian Weaponsmith - 3cc Warrior Ally - 2sword/4HP - When Braxnorian Weaponsmith is summoned, you may seek a weapon with cost 4 or less.

      Yari Plunderer - 4cc Warrior Ally - Yari - 3sword/5HP - When Yari Plunderer is summoned while you don't control a weapon, target weapon in a graveyard is returned to play under your control with 1 durability.

      War Giant - 6cc Warrior Ally - 3sword/8HP - All combat damage to War Giant is reduced by 1. While War Giant is attacking, opposing allies have defender. When War Giant deals combat damage to an ally, that ally is exiled.


      Hopefully you can notice a strong theme there, which fits with your existing perception of what the Warrior class is all about. At the same time, I hope you can see each card adds something beyond what they already have access to without straying too far. Be sure to share your thoughts below after you've finished reading!

      But what about the seventh card? Well, as with all the new cards, we keep the needs of each hero in mind when designing, and we decided to devote one card slot to one hero particular. Can you guess who the following card is intended to help?


      Chaos Engine - 2cc Warrior Artifact - When an item or support ability is targeted and destroyed on your turn, your hero gains +1 shadow energy and you draw a card.


      As an added bonus, this should boost the Ravager alignment with any Shadow Warrior, but we expect Ter Adun to get the most value from this in the same way that Jericho was boosted by Lingering Essence.

      If you're still reading now with those seven upcoming cards revealed, I'd like to take this opportunity to thank you for your patience since Lost Lands Part 1 was released, while you have been waiting for news of what would be coming in Part 2. This is the main reason that we are doing spoilers now, while the cards are still being tested and before they have artwork, so everyone can get them as soon as possible. The other reason for revealing now is to offer a better opportunity for you to get involved with shaping their final form - whether that be through your discussion of their expected gameplay impact or perhaps suggestions for artwork (which could even be your own!).

      Another important thing I'd like to do is confirm some numbers for Part 2:
      - Each class will be getting 7 of their new class-specific cards in Part 2 (with 3 more in Part 3).
      - With Part 2 being 67 cards like Part 1, you can expect the other 18 cards in Part 2 to be faction-specific or neutral cards, including new weapons and armors.

      In terms of when these cards will be released on the live server, I can't give an answer at this time, because our main focus within the Design Team is currently delivering the Campaign mode, but if anyone is really keen to play with them, we will be opening the doors to the PFG again when this spoiler series is complete.

      Thanks for reading and I'll see you next time, where we will have the Hunters in our sights!


      This article was originally published in forum thread: Lost Lands Part 2 Warrior Class Spoilers started by Gondorian
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      Comments 79 Comments
      1. Merry Murker's Avatar
        Merry Murker -
        Actually yari plunderer would be a great addition, could be used to return jewelers dream to play and shrine of negotiations to return of to hand to play next turn, or Zoe could even add 1 durability to it, amber would gains major boost from this card, they all seem to powerful to me but that may not be the case, I'll have to see the spoilers for the other classes before I can determine that
      1. Storknest's Avatar
        Storknest -
        Flurry of Blows - Seems stronger than Static Shock (2cc for up to 2 targets take 1 damage each) for the same cc cost.

        Braxnorian Weaponsmith - Will this change with the changes to cards with Seek mentioned elsewhere?

        Why boost Ter with Chaos Engine when Logan is the weakest Warrior?
      1. MOHAMOON's Avatar
        MOHAMOON -
        Quote Originally Posted by Storknest View Post
        Flurry of Blows - Seems stronger than Static Shock (2cc for up to 2 targets take 1 damage each) for the same cc cost.

        Braxnorian Weaponsmith - Will this change with the changes to cards with Seek mentioned elsewhere?

        Why boost Ter with Chaos Engine when Logan is the weakest Warrior?
        Yea I'm with u in that although its a pretty good boost but Logan needs that boost too.

        Sent from my E5633 using Tapatalk
      1. Umbra7's Avatar
        Umbra7 -
        Quote Originally Posted by Storknest View Post
        Flurry of Blows - Seems stronger than Static Shock (2cc for up to 2 targets take 1 damage each) for the same cc cost.

        Braxnorian Weaponsmith - Will this change with the changes to cards with Seek mentioned elsewhere?

        Why boost Ter with Chaos Engine when Logan is the weakest Warrior?
        Static shock can target Hero's, whereas flurry of blows cannot. Generally, things that target Hero's tend to be weaker (though admittedly not always). It should also be noted that static shock is fairly weak, and unused. Even with voltars ring, it still rarely sees play. Flurry of blows is a little stronger than static shock, yes, but that doesn't make it overpowered, not is it strictly better (due to targets, as well as class restrictions)
      1. Ballyworld -
        Quote Originally Posted by MOHAMOON View Post
        Yea I'm with u in that although its a pretty good boost but Logan needs that boost too.

        Sent from my E5633 using Tapatalk
        The biggest obstacle to buffing Logan has been and will continue to be Amber. It's difficult to buff Logan through weapons without pushing Amber higher as well.


        Sent from my iPhone using Tapatalk
      1. jpm's Avatar
        jpm -
        A possible solution for helping Logan out while not helping Amber would be simply to make a weapon that is shadow and warrior restricted.
      1. highmystica's Avatar
        highmystica -
        or rather than restrictions on weapons, have different yet similar effects for human/shadow factions on the weapons.
      1. Storknest's Avatar
        Storknest -
        Quote Originally Posted by Umbra7 View Post
        Static shock can target Hero's, whereas flurry of blows cannot. Generally, things that target Hero's tend to be weaker (though admittedly not always). It should also be noted that static shock is fairly weak, and unused. Even with voltars ring, it still rarely sees play. Flurry of blows is a little stronger than static shock, yes, but that doesn't make it overpowered, not is it strictly better (due to targets, as well as class restrictions)
        While true, Flurry of Blows can also target your own allies while Static Shock must be opposing. There are cards that benefit from this such as
        Bloodstone Altar
        Bloodstained Marauder
        Caged Savage
        Towering Brute
        Armored Packbeast (if you get to do 2 damage)
        Asyn: Mount Kazarr
      1. qaz92zaq's Avatar
        qaz92zaq -
        Quote Originally Posted by Umbra7 View Post
        Once again I state, we all think so. Nobody could break it though. What you see one this forum is out failed attempts to prove he's OP. Without in-game stats to back up the claim to power, he's coming to live servers in all his OP glory. Let us see how long it takes for somebody to actually break him.
        I think you are looking at it the wrong way. An ally doesn't need to be broken to be OP in fact an ally will almost never be broken unless it has haste or a come into play effect.

        The thing is right now war giant might as well be a sandworm with 10 attack is many respects (Anklebreaker is the only notable exception I can think of to this). I find it hard to argue that war giant won't be the best fatty for warriors basically regardless of the deck or the meta.

        It should also be noted it can single handedly shut down tempo based decks as those are lighter on control cards.


        Edit:
        That being said I guess I might change my mind once I see it.

        Sent from my iPhone using Tapatalk
      1. TheGreatness's Avatar
        TheGreatness -
        A little off topic but i'm hoping for some more human ice aĺlies, especially with cost 3 and less.
      1. Buqs's Avatar
        Buqs -
        Quote Originally Posted by TheGreatness View Post
        A little off topic but i'm hoping for some more human ice aĺlies, especially with cost 3 and less.
        Ice attack for human will probably be Mage specific unless they come up with a new Alignment. the Mage spoilers have some ice attack allies and/or ways to "make" allies with ice attack

        http://www.shadowera.com/showthread....Class-Spoilers
      1. Gondorian's Avatar
        Gondorian -
        OK, it's time to reveal all 7 artworks we commissioned for these.













      1. BP Holy Punisher's Avatar
        BP Holy Punisher -
        Really nice arts and fit the Warrior them! My only "objection" is Yari Plunderer's art which seems more of a Rogue ally and he doesn't have a Yari weapon as all the other of this tribe.

        Good work and can't wait for the new cards in action
      1. tman507's Avatar
        tman507 -
        Looks like my hinting in chatbox worked, lol. Very nice arts. Like Holy Punisher I would've for sure thought Plunderer's art was going to be for a Rogue ally, but I guess Yaris come in all sorts.
      1. Gondorian's Avatar
        Gondorian -
        Quote Originally Posted by BP Holy Punisher View Post
        My only "objection" is Yari Plunderer's art which seems more of a Rogue ally and he doesn't have a Yari weapon as all the other of this tribe.
        He has plundered that weapon. I thought it was a nice touch, but maybe too subtle!
      1. tman507's Avatar
        tman507 -
        ^ Ah, that makes sense. Although his face scarf I think is what makes it look most Rogue-like.
      1. Vexmaw's Avatar
        Vexmaw -
        Love the arts. As for the Yari Plunderer...

        "Live to fight. Fight for profits."

        Hired mercs come in all forms
      1. tolerance's Avatar
        tolerance -
        All works from the same artist, I like most of them
      1. Lalakoboldslayer's Avatar
        Lalakoboldslayer -
        It would be cool to have a new weapon on this set that costs 4, has 3 attack and 1 durability. It's durability can't be raised by any means. If it enters board from the graveyard, draw a card.

        Or something like, cost 4, has 2 attack and 1 durability. It has +1 attack for each Yari in play.

        Maybe call it Throwing Spear, to represent it's 1 durability.
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