ROAR
Card Ideas. Week 2
by
, 04-21-2011 at 04:32 PM (4286 Views)
Here comes the next lot of card ideas I've dreamt up. Again thank you all to those who gave feedback and visited the site. All your feedback are appreciated and welcome.
This week, I've decided to think of items for each class. I tried to think of something sort of very unusual and missing from the game currently. Unfortunately... my hunt for artwork hasn't quite worked as well this week.
So... here they are!
Priest item
Name: Well of Souls
Casting Cost: 5
Effect: Well of Souls gain 1 “soul point” for each ally killed. Sacrifice 1 resource. Hero gains health equal to the number of soul points on Well of Souls
Flavor: Others know it as Death’s Goblet.
Art: Something like this.
Hunter item
Name: Sapling
Casting Cost: 2
Effect: Pay 3 shadow energy. Remove 1 friendly ally friend from graveyard. Add 1 resource.
Flavor: Nature wastes nothing. The dead feeds the young.
Art: A green sapling growing amongst a field of dead bodies.
Warrior item
Name: Anvil of time
Casting Cost: 4
Effect: Pay 4 Shadow energy. Return most recent item from your graveyard to the top of your library.
Flavor: The Anvil breaks time itself.
Art: An Anvil in complete blackness like a void or blackhole with energy sparks shooting out from it.
Wulven item
Name: Moonstone
Casting Cost: 5
Effect: All Friendly allies regenerate 1 health at the beginning of your turn.
Flavor: As close to heaven on Earth as you can get.
Art: A Wulven with a white glowing stone in his paw looking upwards at a moonless night sky.
Elemental item
Name: Dimension Static
Casting Cost: 7
Effect: All enemy allies require +1 resource to cast.
Flavor: The fabrics between realities are harder than you think.
Art: A tear/ripple in midair with a claw grasping through like it’s trying to crawl through.
Mage item
Name: Shadow Shield
Casting Cost: 5
Effect: Damage to hero reduces shadow energy instead of health. If Hero has 0 shadow point, destroy shadow shield.
Flavor: Magic is a Mage’s Armor – quite literally.
Art: A Mage with his palms spread out like saying stop and an arrow hitting a magical barrier infront of the mage’s hand.
Rogue item
Name: Thieves’ Guild
Casting Cost: 3
Effect: Pay 3 shadow energy. Draw 2 cards. Discard 1 card.
Flavor: Word gets around.
Art: 3 Shady characters in a Tavern.
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