Good ideas once again, ROAR. I like Forest Poacher, Witch Hunter and Duel cards. Great pictures, as well. I have two suggestions for neutral allies: Giantkin and Primordials. Giantkin Cave Giant 3 3/3 3 resources: Cave giant does 3 damage to the selected ally. Art: Cave Giant Frost Giant 5 4/5 4 resources: Freeze the selected ally for 3 turns. Art: Frost Giant Storm Giant 7 4/6 5 resources: Cast a lightning bolt that deals 4 damage to the selected ally and then arcs 3 times between the nearest allies (friend or foe) and does -1 damage each time it arcs. Art: Storm Giant Primordials (physical representations of the elements) Air Primordial 3 3/4 2 resources: Air Primordial gains ambush and stealth until the start of your next turn. Art: Air Primordial Water Primordial 4 4/4 when he is killed Water Primordial splits into two 2/2 Water Primordials. Art: Water Primordial Fire Primordial 7 5/4 5 resources: Fire Wave: deal 3 damage to all the allies on the field except Fire Primordial. Art: Fire Primordial and one neutral card: Elemental Chaos 5 Neutral Item Each turn Elemental Chaos summons a 1/1 token to the battlefield under your control of a different element: Fire, Water, Air or Earth. Art: Elemental Chaos
Originally Posted by Reshiram99 Hmm.. Good ideas, but I don't think many people will run these allies, especially Honour-less band. They'd just run a Gargoyle or Jasmine or something. Yes... that is indeed a very good point. I initially thought of making their casting cost lower... but I didn't want to make them too overpowered... but looking at the cards now... I think you're right in that they are clearly a lesser alternative to Jasmine and other similar allies.
Hmm.. Good ideas, but I don't think many people will run these allies, especially Honour-less band. They'd just run a Gargoyle or Jasmine or something.
Originally Posted by Plague I really love GENZOMAN's artwork on deviantart, he has some really amazing work that would fit really well into Shadow Era. As for the shadow epic ally, I was a long time mono black player in MTG and I really miss some of the cards from there like Megrim, Mind Rot etc. and the effect on this card is meant to evoke the effect of some of the more expensive black creature cards in MTG that would hurt you as much as they would hurt your opponent. Ah... a mono black deck player eh? It was because of people like you that I changed from a mono green player to a blue/red player. hahahahaha
Originally Posted by Plague Isn't this the picture of Cryshal Tirith from Icewind Dale? In light of other 5 resource cards (Tidal Wave, Supernova) I think it may be a bit overpowered since it is an item and you can use it multiple times when you're in a bind unlike Supernova or Tidal Wave which you have to draw first, this item stays on the field until it is destroyed. Hmm.... I think its not bad. Assuming its 6 damage divided. therefore... you can do. 2 dmg to 3 allies or 3 dmg to 2 allies, 1 dmg to 6 allies (I think you get the point). So its not quite a tidal wave in which it is a complete board wipe no matter how little or many allies are on board. I guess the limiting factor is that you have to sac a crystal guard. which can potentially mean sacrificing an ally so you have to sort of take into account of that ally's casting cost and its opportunity cost. But a powerful card none the less and prob deserve a rare card status.
Originally Posted by Leviathana010 Top of owner's library or back to owner's hand??? Summing up these creations, I think the whole Crystal Guard is way op But a funny idea Thanks for visiting and droping feedback. I appreciate it. Good catch above: It should say owner's hand. (I was originally going to say top of library.. but decided to change it to hand - thus the mix up. Can you explain a bit on why specifically you think they are a bit too powerful? In particular response to Crystal Archon... I felt that he was pretty much on par with Raven ( I based the card looking at Raven). Re stats: 5 cost... for a 3 5 vs. 5 cost for a 4 4 Re Ability: Raven affects pretty much all allies and is useful in all decks. Archons is only really useful against Elementals and you can't predict who you fight so would be less useful. I do like your crystal shard idea.
Originally Posted by Plague Great ideas once again, ROAR. Although I think that the creatures you're suggesting (with shards of crystal embedded in them) would fit more with Shadow creatures than with Light, but that's my opinion. Anyway, been thinking about what you said last week that we should avoid "standard" fantasy races so this time I've two races to suggest and an epic Light ally, so let's begin: Celestial (you have to have angels in SE, it's not a proper fantasy card game without them )[/URL] WHAO!! Man!!! Celestials! So awesome! Okay... I"m going to keep them in mind and think about ideas around Celestials next time. Yeah... I did love the angels in my deck! The idea of high borns are cool too! Angels mixing up with us humans! hahahaha. Awesome pics you've found as well! Just Avatar of purity seems a bit too uber powerful... But for 9 resources... I guess will be a very late game entry... to either seal the victory or help you come back from the ashes.
Originally Posted by Joel Adrian Name: Crystal destroyer Type: human ally Cost: 2 Atk / Def: 1 / 1 Effect: Crystal destroyer enters play, destroy an item Flavor: There is no royal decree to stop it Art: something this Interesting idea. At first I was going to claim it being overpowered.. but in light of Shriek killing an item for 1 resource... I think this should be alright.
Originally Posted by Reshiram99 Great card suggestions once again. I love the flavor text of Crystal Archon, though! Thanks dude.
Originally Posted by Leviathana010 Here's mine... Name: Crystal Shard Cost: 5 Type: Human Item Effect: Sacrifice a Crystal Guard: Crystal Shard deals 6 damage diveded any way you choose amongst any number of targets. Flavor: "Take that..." Art: Isn't this the picture of Cryshal Tirith from Icewind Dale? In light of other 5 resource cards (Tidal Wave, Supernova) I think it may be a bit overpowered since it is an item and you can use it multiple times when you're in a bind unlike Supernova or Tidal Wave which you have to draw first, this item stays on the field until it is destroyed.
Here's mine... Name: Crystal Shard Cost: 5 Type: Human Item Effect: Sacrifice a Crystal Guard: Crystal Shard deals 6 damage diveded any way you choose amongst any number of targets. Flavor: "Take that..." Art:
Originally Posted by Crystal Sorcerer (Alex Fadeshifter) "Return target ally to top of owner’s hand." Top of owner's library or back to owner's hand??? Originally Posted by Crystal Archon (Braydon Wisever) "Cost: 5 Atk/Def: 4 / 4 Effect: If Crystal Archon damage an Elemental Hero – that hero loses 2 shadow points." Way overpowered imo... (Then again, I'm a Zaladar player ) Summing up these creations, I think the whole Crystal Guard is way op But a funny idea
Originally Posted by ROAR Whao... awesome art! And interesting idea! Would be pretty uber powerful... so I'd prob say 7 casting cost. I like the fact that you've made it cost 6 resources to bring it back... so you can't just keep spamming it out everytime it dies - would cost too much to bring back and recast in 1 turn. Gives them a chance to regroup at least. Can't wait for your list of ideas too! I really love GENZOMAN's artwork on deviantart, he has some really amazing work that would fit really well into Shadow Era. As for the shadow epic ally, I was a long time mono black player in MTG and I really miss some of the cards from there like Megrim, Mind Rot etc. and the effect on this card is meant to evoke the effect of some of the more expensive black creature cards in MTG that would hurt you as much as they would hurt your opponent.
Great ideas once again, ROAR. Although I think that the creatures you're suggesting (with shards of crystal embedded in them) would fit more with Shadow creatures than with Light, but that's my opinion. Anyway, been thinking about what you said last week that we should avoid "standard" fantasy races so this time I've two races to suggest and an epic Light ally, so let's begin: Celestial (you have to have angels in SE, it's not a proper fantasy card game without them ) Celestial Protector 3 2/4 1 resource: Heal the selected ally for 2hp. Art: Celestial Protector Celestial Warrior 4 3/5 4 resources: Celestial Warrior can attack twice this turn. Art: Celestial Warrior Celestial Avenger 6 4/7 Fire aura: Enemy heroes and allies that attack Celestial Avenger take 2 damage in addition to normal combat damage. Art: Celestial Avenger Highborn (Humans infused with the power of Light) Highborn Witch Hunter 3 2/3 Highborn Witch Hunter can attack twice per turn. Art: Highborn Witch Hunter Highborn Inquisitor 5 4/5 Highborn Inquisitor can not be targeted by spells or abilities. Highborn Grand Inquisitor 7 4/7 Aura of Light: Any friendly allies near Highborn Grand Inquisitor get +1/+2 5 resources: Highborn Grand Inquisitor can attack twice this turn. I couldn't find any suitable pictures for the Inquisitor and Grand Inquisitor, probably because the Spanish Inquisition burned all the pictures from the internet :P And finally, the epic Light ally: Avatar of Purity 9 4/5 Avatar of Purity can only be destroyed by spells like Super Nova, Tidal Wave etc. Only one Avatar of Purity can be present on the battlefield. Shadow allies can not use their activated abilities and passive abilities on Shadow allies are negated while the Avatar is on the field. Art: Avatar of Purity
Name: dragon from hell Type: shadow ally unique Cost: 0 Atk / Def: 5.1 Effect: draron of hell must attack comes into play at the end of the turn is destroyed Taste: to resurrect the embers of hell Art: something so
Name: Air dragon Type: shadow ally Cost: 4 Atk / Def: 4.4 Effect: When air dragon can attack into play Taste: The legendary guardian of heaven Art: something so
Name: Crystal destroyer Type: human ally Cost: 2 Atk / Def: 1 / 1 Effect: Crystal destroyer enters play, destroy an item Flavor: There is no royal decree to stop it Art: something this
Great card suggestions once again. I love the flavor text of Crystal Archon, though!
Originally Posted by Plague Here's another one I've suggested for epic shadow ally: Name: Angel of Torment Cost: 6 or 7 Attack/HP: 4/7 Effect: As long as Angel of Torment is on the field all creatures get -2/-2. 6 resources: Return Angel of Torment from your graveyard to your hand. Flavor text: Your screams of torment are music to my ears... Art: Angel of Torment Whao... awesome art! And interesting idea! Would be pretty uber powerful... so I'd prob say 7 casting cost. I like the fact that you've made it cost 6 resources to bring it back... so you can't just keep spamming it out everytime it dies - would cost too much to bring back and recast in 1 turn. Gives them a chance to regroup at least. Can't wait for your list of ideas too!
Here's another one I've suggested for epic shadow ally: Name: Angel of Torment Cost: 6 or 7 Attack/HP: 4/7 Effect: As long as Angel of Torment is on the field all creatures get -2/-2. 6 resources: Return Angel of Torment from your graveyard to your hand. Flavor text: Your screams of torment are music to my ears... Art: Angel of Torment
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