i basically stopped playing after my post. still post in the forum, just not pvp'ing.
I guess the 2-4 week leave is over based on your forum posts? Seems like you're back playing. Admit it you're an SE junkie like autumnleaf. LOL
...What's insane about it?
i will not be doing the same, been gone for a week and need my fix.
I think I'll be doing the same.
Noooo! Narziss!!
Thank you
Wow, great ideas!
Name: Reap from the Land Cost: 3 Type: Human Ability. Text: You may return up to two resource cards of your choice to your hand. Name: Animate the Earth Cost: 5 Type: Elemental Ability Text: You may play a resource card as if it was in your hand without paying its resource cost. Name: Eruption Cost: 4 Type: Elemental Ability Text: Each player must sacrifice 4 resources. Name: Teleportation Cost: 3 Type: Neutral Ability Text: Remove up to any two allies from the game, and return them to play at the beginning of next turn.
Name: Eternal Return Cost: 5 Type: Neutral Ability Text: Shuffle the cards that are in your graveyard back into your deck. Name: New Beginning Cost: 8 Type: Human Ability Text: All heroes are healed to full life. Name: Whirlwind Attack Cost: 6 Type: Warrior Ability Text: Choose an ally; deal damage to all opponent allies equal to the attack power of the chosen ally. Name: Undead Returns Cost: 3 Type: Shadow Ally Stats: 2/1 Text: Whenever Undead Returns is killed in combat, return Undead Returns to your hand. Name: Last Stand Cost: 1 Type: Neutral Ability Text: Sacrifice an ally to do damage to target opponent equal to the resource cost of that ally.
New Class Idea: Hero: Kurt the Intellect Type: Human Hero - Mechanical Text: 0: Repair target Mechanical ally to full health. Name: Tinker Cost: 1 Type: Mechanical Ability (ongoing) Text: Target Mechanical ally gains +2 attack. Name: Explosive Sabotage Cost: 3 Type: Mechanical Ability (ongoing) Text: The next ally or ability your opponent plays is countered. Name: Massive Golem KR-218 Cost: 5 Type: Mechanical Ally Stats: 4/5 Text: 5: Massive Golem KR-218 is immune to damage until end of turn. Name: Sidekick Hover Droid SK-344 Cost: 2 Type: Mechanical Ally Stats: 0/3 Text: Mechanical allies and ability cards cost 1 less resource to play. Name: Barracks Engineer Cost: 2 Type: Mechanical Ally Stats: 2/3 Text: 1: Play a Weapon or Armor card from your hand without paying its resource cost. Name: Twin-barrel Gunner Cost: 3 Type: Mechanical Ally Stats: 2/3 Text: 1: Twin-barrel Gunner does damage equal to his attack to target opponent. Name: Golem Architect Cost: 2 Type: Mechanical Ally Stats: 1/3 Text: 3: Search your library for a card with the word Golem in the title, shuffle your library, and put it on top of your library. Name: Timed Explosive Cost: 3 Type: Mechanical Ability (ongoing) Text: When Timed Explosive comes into play, choose a target. On your next turn, Timed Explosive is destroyed and deals 5 damage to that target. Name: Golem Miner Cost: 3 Type: Mechanical Ally Stats: 1/4 Text: 0: refresh up to two resources. Name: Pile of Gears and Springs Cost: 1 Type: Mechanical Ability Text: Refresh up to 3 resources.
+ALLY CARDS: Name: Elemental Miner Cost: 1 Type: Elemental Ally Stats: 0/4 Text: 0: Add one resource point to your resource pool. Name: Ethereal Spirit Cost: 0 Type: Shadow Ally Stats: 0/2 Name: Graveyard Monster Cost: 4 Type: Shadow Ally Stats: 0/5 Text: Graveyard Monster gains +x attack, where "x" is the number of cards in your graveyard. +ABILITY CARDS: Name: Mind Control Cost: 6 Type: Shadow Ability (ongoing) Text: Gain control of target enemy ally. Name: Barrage Cost: 5 Type: Ranger Ability Text: Deal damage to each enemy ally equal to the attack power of your hero. Name: Balance Cost: 2 Type: Neutral Ability Text: Destroy target ongoing ability.
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